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Video games as a cognitive resource. Case study: video game "Joan de Peratallada"

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dc.contributor Iberian Conference on Information Systems and Technologies (6a : 2011 : Chaves, Portugal)
dc.contributor CISTI 2011
dc.contributor Universitat de Vic. Facultat d'Empresa i Comunicació
dc.contributor.author Eguía, José Luis
dc.contributor.author Contreras, Ruth S. (Ruth Sofhía)
dc.contributor.author Solano Albajés, Lluís
dc.date.accessioned 2012-11-23T18:12:39Z
dc.date.available 2012-11-23T18:12:39Z
dc.date.created 2011
dc.date.issued 2011
dc.identifier.citation Eguia, J.L. ; Contreras, R. ; Solano-Albajes, L. "Video games as a cognitive resource" A: Sistemas e tecnologias de informaçao. Braga, Portugal: APPACDM, 2011 ca_ES
dc.identifier.isbn 978-989-96247-57
dc.identifier.uri http://hdl.handle.net/10854/1930
dc.description.abstract Recently the video games, have become recognized as rich learning contents for students, because the students can improve they cognitive development. In this paper we explore the cognitive opportunities for the videogames as learning environments, using a case study: Joan de Peratallada. The aim is promote dialogue and possible collaborations between a cognitive videogame and schools. ca_ES
dc.format application/pdf
dc.format.extent 6 p. ca_ES
dc.language.iso eng ca_ES
dc.publisher APPACDM ca_ES
dc.rights Tots els drets reservats ca_ES
dc.subject.other Jocs per ordinador ca_ES
dc.title Video games as a cognitive resource. Case study: video game "Joan de Peratallada" ca_ES
dc.type info:eu-repo/semantics/conferenceObject ca_ES
dc.rights.accesRights info:eu-repo/semantics/closedAccess ca_ES

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