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dc.contributor |
CISTI 2013 |
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dc.contributor |
Iberian Conference on Information Systems and Technologies (8a : 2013 : Lisboa) |
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dc.contributor |
Universitat de Vic. Facultat d'Empresa i Comunicació |
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dc.contributor.author |
Eguía, José Luis
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dc.contributor.author |
Contreras, Ruth S. (Ruth Sofhía)
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dc.contributor.author |
Solano Albajés, Lluís
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dc.date.accessioned |
2014-01-07T19:14:57Z |
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dc.date.available |
2014-01-07T19:14:57Z |
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dc.date.created |
2013 |
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dc.date.issued |
2013 |
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dc.identifier.isbn |
9789899624795 |
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dc.identifier.uri |
http://hdl.handle.net/10854/2602 |
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dc.description.abstract |
This paper explains the work that we have been doing
related with what teacher think about digital games in the
classroom. The main objective is to discover and understand
why Catalan teachers in general are not using digital games. The
paper it is based on the digital game Miquel Crusafont that we
have developed. Observation and in depth interviews has been
done with primary school teachers in order to have attitudes and
teachers point of view. As a results of our work we present
several teacher barriers to digital game use, for example nobody
of teachers reported learning about digital games during
preservice training, or that almost all of teachers reports that
parents are not supportive of digital games use at school or in
home. |
ca_ES |
dc.format |
application/pdf |
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dc.format.extent |
7 p. |
ca_ES |
dc.language.iso |
spa |
ca_ES |
dc.publisher |
AISTI |
ca_ES |
dc.rights |
Tots els drets reservats |
ca_ES |
dc.subject.other |
Jocs per ordinador |
ca_ES |
dc.subject.other |
Tecnologia educativa |
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dc.title |
Juegos digitales en las aulas Catalanas: El punto de vista de los profesores |
ca_ES |
dc.type |
info:eu-repo/semantics/conferenceObject |
ca_ES |
dc.rights.accessRights |
info:eu-repo/semantics/closedAccess |
ca_ES |
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