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Juegos digitales en las aulas Catalanas: El punto de vista de los profesores

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dc.contributor CISTI 2013
dc.contributor Iberian Conference on Information Systems and Technologies (8a : 2013 : Lisboa)
dc.contributor Universitat de Vic. Facultat d'Empresa i Comunicació
dc.contributor.author Eguía, José Luis
dc.contributor.author Contreras, Ruth S. (Ruth Sofhía)
dc.contributor.author Solano Albajés, Lluís
dc.date.accessioned 2014-01-07T19:14:57Z
dc.date.available 2014-01-07T19:14:57Z
dc.date.created 2013
dc.date.issued 2013
dc.identifier.isbn 9789899624795
dc.identifier.uri http://hdl.handle.net/10854/2602
dc.description.abstract This paper explains the work that we have been doing related with what teacher think about digital games in the classroom. The main objective is to discover and understand why Catalan teachers in general are not using digital games. The paper it is based on the digital game Miquel Crusafont that we have developed. Observation and in depth interviews has been done with primary school teachers in order to have attitudes and teachers point of view. As a results of our work we present several teacher barriers to digital game use, for example nobody of teachers reported learning about digital games during preservice training, or that almost all of teachers reports that parents are not supportive of digital games use at school or in home. ca_ES
dc.format application/pdf
dc.format.extent 7 p. ca_ES
dc.language.iso spa ca_ES
dc.publisher AISTI ca_ES
dc.rights Tots els drets reservats ca_ES
dc.subject.other Jocs per ordinador ca_ES
dc.subject.other Tecnologia educativa
dc.title Juegos digitales en las aulas Catalanas: El punto de vista de los profesores ca_ES
dc.type info:eu-repo/semantics/conferenceObject ca_ES
dc.rights.accessRights info:eu-repo/semantics/closedAccess ca_ES

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