Recently the video games, have become recognized as
rich learning contents for students, because the students can
improve they cognitive development. In this paper we explore the
cognitive opportunities for the videogames as learning
environments, using a case study: Joan de Peratallada. The aim
is promote dialogue and possible ...»»»»
Recently the video games, have become recognized as
rich learning contents for students, because the students can
improve they cognitive development. In this paper we explore the
cognitive opportunities for the videogames as learning
environments, using a case study: Joan de Peratallada. The aim
is promote dialogue and possible collaborations between a
cognitive videogame and schools.^^^^
Tipus:
Conferència
Drets:
Tots els drets reservats
Citació Bibliogràfica:
Eguia, J.L. ; Contreras, R. ; Solano-Albajes, L. "Video games as a cognitive resource" A: Sistemas e tecnologias de informaçao. Braga, Portugal: APPACDM, 2011